Wand of Paralysis

Wand, Rare. Requires attunement (Spellcaster).

control, spellcasting

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Rarity and Price

  • Wand of ParalysisRare3,200-4,800 gp

Price ranges follow the SRD 5.2.1 rarity bands, which the Loot Hoard Generator and Magic Shop Generator use when they roll or stock this item.

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