Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Changelog

New tools, improvements, and fixes for Tools and Taverns, newest first.

v2.8.7

Changed
  • A Quest Generator link that carries a theme but no seed now fills in the form instead of generating a quest on page load.
Fixed
  • Pinning a personal quest hook now names it after the drive it was generated with, even if you changed the dropdown afterward.
  • The Coin Calculator now pins every different total as its own Notebook entry, named with the totals, instead of keeping only the first one.

v2.8.6

Changed
  • Every generator now shows its action buttons in the same order (Share Handout, Story View, Share, Pin to Notebook, Export), below the workspace, and hides them while a new result is loading.
  • Generator errors now explain what went wrong in plain language instead of showing technical codes.
  • The Share and Export dialogs now work fully from the keyboard: focus moves into them, Tab stays inside, Escape closes them, and focus returns to the button you used.
  • Example and related links on generator variant pages now open without reloading the page, and moving between variant pages starts from that page's preset.
  • The sidebar now keeps the right section open on individual guide, monster, spell, and variant pages.
  • The custom dice form now allows dice with up to 1000 sides and tells you when a value is out of range, instead of quietly changing it.
Fixed
  • Shared and hand-edited generator links now restore the right dropdown choice, and an unknown value falls back to the default.
  • Pinning a character backstory now uses the archetype it was generated with, even if you changed the dropdown afterward.
  • A failed Expand Leader or Expand HQ on the Faction Generator now shows its error next to the expansion and clears on the next try.
  • The NPC Generator's error message now goes away once a field reroll succeeds.
  • Your Species rules choice now sticks when you reload a page opened from a link that carried a rules setting.
  • Quick Capture no longer files a half-typed note when you press Enter to confirm Japanese, Chinese, or Korean input, and it now says "Filing to Session 1" the first time you use it.
  • Session Recap no longer crashes on a damaged saved draft, and beats added after a reload no longer get tangled with saved ones.
  • Arrowing through Recall palette results now keeps the highlighted result in view.
  • An open Session Notebook now shows pins and captures made in another browser tab, and the Campaign Timeline link picker lists Notebook entries pinned after you opened the page.
  • Pressing Escape in the Recall or Quick Capture palette over the full-screen Session Dashboard now closes only the palette, and Notebook downloads are no longer cancelled in some browsers.
  • Solo journal generator rolls now stop after 20 seconds instead of spinning forever, and say whether the site was unreachable or sent back something unreadable.
  • "Add to my Bastions" now tells you the real reason a Bastion could not be added, and a Bastion edit that cannot be saved now says so and keeps what you typed.
  • If copying fails in the Export dialog, the text now appears selected so you can copy it yourself.
  • Clearing a custom currency name no longer leaves coin amounts without a label, and copied loot text spaces coin amounts the same way for every coin name.
  • Loot results no longer show an empty Coin heading when a hoard has no coins.
  • The Coin Calculator now explains when you subtract more than the starting pile holds, instead of just showing zero.
  • Calendar editor number fields no longer jump to 1 while you retype them, holiday days stay within their month, and Add to Timeline now confirms success or says why it failed.
  • Magic item, monster, and spell pages no longer flash a blank page while they load from a link.

v2.8.5

Changed
  • The Deity, Name, Religion, Villain, Weather, NPC, Faction, Character Backstory and Character Traits generators now share the same page layout as the other generators, and every generator announces when a result is loading to screen readers.

v2.8.4

Fixed
  • Undo in the Notebook and Bastion Planner no longer erases a pin or edit you made in the few seconds after the action; if the same data changed since, Undo now says so instead of overwriting it.

v2.8.3

Added
  • Scene Generator: a Pin to Notebook button saves the scene with a link that reproduces it.
  • Scenes, Personal Quest Hook and Magic Items are now in the sidebar.
Changed
  • Opening a new page now starts at the top, and keyboard focus moves to the page heading.
  • Initiative Tracker page copy now says plainly that you advance rounds and track condition durations by hand.
Fixed
  • Monster stat blocks now show breath weapon and saving throw damage and effects, and limited-use actions show their recharge period.
  • Shop results now show the shopkeeper's class.
  • Pinned items and shared links from Session Dashboard panels now open the actual result instead of the dashboard.
  • 2014 encounter share links for mixed-level parties now replay the same encounter.
  • The Generate button no longer stays stuck loading after navigating away mid-request.
  • Session Dashboard panels show a Reload page button when a tool was updated since the page loaded.
  • In-World Calendar: holidays and the current date stay on the right month after months are moved or removed.
  • Coin Calculator rejects negative, decimal and oversized amounts with a clear message.
  • Pinning to a full Notebook now opens the Notebook with the notice, and Quick Capture shows a message instead of silently ignoring Enter.
  • Share links that would be too long for players to open are now blocked with an explanation.
  • A campaign import that runs out of storage now reports failure and leaves your Notebook unchanged.
  • The Notebook, Recall and Quick Capture recover after navigation instead of disappearing on a damaged saved entry.
  • Initiative Tracker: removing the current combatant at the bottom of the order now passes the turn to the top of the next round.
  • Clearing a campaign timeline no longer deletes older shared events from other campaigns.
  • Jumping to a different place from Recall now shows that place in the Location view.

v2.8.2

Fixed
  • Solo Play: links straight to the "How it works" section now land on it instead of stopping partway down the workspace.

v2.8.1

Added
  • Solo Play: a new "How it works" link above the workspace jumps to a breakdown of every panel, with its goal and how to use it.

v2.8.0

Added
  • New guide: How to Play D&D Solo Without a DM, covering the solo loop, picking oracle odds, solo combat, and a comparison of free solo tools.
  • Solo Oracle and Plot Tables: a "Copy link to this roll" button copies a link that reproduces your exact roll.
  • The Solo Oracle and Plot Tables pages now explain the odds, how tension changes twists, and every table, with a link straight to each situation table.
Fixed
  • Shared Solo Oracle and Plot Tables roll links now load cleanly instead of briefly flashing the empty tool.

v2.7.0

Added
  • New Solo Play toolkit for playing D&D 5e without a Dungeon Master, with a workspace page plus a quick Solo Oracle for yes or no answers and Plot Tables for story twists. Find it under At the Table in the sidebar.

v2.6.0

Added
  • Guides now show a shortcut to their tool right after the key takeaways, so you no longer have to scroll to the end to start generating.
  • Price reference pages link straight to the tool that uses those prices: weapons and armor open a blacksmith, gear and tools a general store, food and lodging a tavern, and services an NPC for the hireling.
  • A one-time tip after a few rerolls reminds you that you can pin the result you keep to your Session Notebook.

v2.5.1

Fixed
  • Pinning a building to your Notebook now keeps the NPCs you added to it. Reopening the pin from the Notebook brings them back, and pinning the same building again updates them.

v2.5.0

Added
  • Add NPC on buildings: add a random NPC to the occupants of the building you already generated, in the Building generator, the Tavern generator, and the Session Dashboard Building panel. Added NPCs are included in Copy and Export, and clear when you generate a new building.

v2.4.0

Added
  • The Building generator can be pinned to the Session Dashboard, with its owner, occupants, and tavern drink menu fitted to the panel.
  • Full screen mode for the Session Dashboard on desktop and laptop screens: your pinned panels take over the page below the top navigation, and a large X (or Esc) brings the page back.
Fixed
  • Stat blocks and NPC cards inside Session Dashboard panels no longer spill past the panel edge on phones.

v2.3.4

Changed
  • Session recaps fix capitalization after connecting phrases, so "They found the shrine" reads "Then, they found the shrine", while names and new sentences keep their capitals.
Fixed
  • Tavern drink menus show each price with its coin (for example 6 cp or 10 gp) instead of a bare number.
  • An empty beat in a session recap no longer leaves a dangling "Then," in the recap.

v2.3.3

Added
  • The Scenes generator now has an Export button.
Changed
  • Plain Text exports are true plain text, and Markdown exports follow the result you see instead of dumping raw data.
  • Monster, building, tavern, and shop exports now include the full stat block, owner and occupants, drink menu, and inventory.
  • Printing any generator gives a clean black-on-white page with just the result, without the page controls or guide text.
  • Session Notebook Markdown exports include the campaign timeline and full links back to each saved item.
Fixed
  • Markdown exports no longer contain "[object Object]" or raw data on the Monster, Building, Tavern, Settlement, Shop, Rumor, Encounter, Loot, Tavern Menu, Deity, Pantheon, and Religion generators.
  • NPC alignments show in full (for example Lawful Evil) instead of a two-letter fragment like "Le".

v2.3.2

Added
  • The Campaign Timeline has a Download campaign file button. Share that file and open it with Import campaign in the Session Notebook to bring the timeline back.
Changed
  • Campaign Timeline exports read cleanly: Plain Text is now true plain text, Markdown has numbered entries with labeled dates and categories, and Print gives a clean black-on-white list without the page controls.
Fixed
  • Export menus outside the NPC Generator no longer offer Obsidian and Foundry VTT options, which only work for NPCs and gave empty files elsewhere.
  • Campaign exports now include older timeline events that were added before campaigns existed.

v2.3.1

Changed
  • When the Session Notebook or Campaign Timeline is full, new pins and events now show a notice instead of quietly pushing out your oldest entries. Imports that would overflow keep what fits, tell you what was left out, and can be undone.
Fixed
  • Slow generator requests now show a timeout message instead of silently giving up.
  • The monster, spell, and magic item reference pages no longer go blank when you press Back.
  • The site no longer crashes when your browser blocks local storage; the Notebook keeps working for the current visit and warns that it cannot save.
  • A failed save now shows a warning banner instead of losing your changes without notice.
  • Copy buttons only say "Copied!" when the copy actually worked.
  • Rerolling an NPC field, a settlement or faction node, or switching scene tabs no longer mixes in results from an earlier request.

v2.3.0

Added
  • New guide: How to Run Your First D&D Session. Session zero, a three-hour plan for the night, your first fight, quick rulings, and ending on a hook, written for brand new Dungeon Masters.
  • The First Session Prep Wizard page now lists all ten steps it walks you through, and answers whether you can use it to plan a one-shot.

v2.2.0

Added
  • New First Session Prep Wizard for brand new Dungeon Masters. Answer a few plain-language questions and get a session plan, a shareable session zero handout for your players, and a run sheet for the table.

v2.1.0

Added
  • Dungeon traps now follow your rules choice. On the 2024 rules, traps in the Dungeon Crawl and the Mini Dungeon use the Trigger, Duration, Detect, and Disarm structure.
  • Creatures in a Dungeon Crawl can now open an on-demand stat block, rebuilt for the rules edition you picked.
Changed
  • The Mini Dungeon encounter math now follows your rules choice: 2014 XP thresholds on the 2014 rules and 2024 XP budgets on the 2024 rules. Existing links without a rules choice are unchanged.