Changelog

New tools, improvements, and fixes for Tools and Taverns, newest first.

v1.58.3

Changed
  • Rules Quick-Reference, Session Dashboard, all fourteen guides, and shared player views now use the same compact introductions, clear panels, and responsive layouts as the rest of the site.
  • Player handouts label their fields and omit empty sections. Shared initiative snapshots identify the current turn in text.
Fixed
  • The dashboard tool picker keeps keyboard focus inside the dialog and returns it to the opener when closed.

v1.58.2

Fixed
  • The two example buildings on the building generator page again match what their seed links produce; the owners and occupants had changed since the examples were written.

v1.58.1

Changed
  • The coin converter now opens with the full 5e exchange line (1 pp = 10 gp = 20 ep = 100 sp = 1,000 cp) under a fuller heading, and the tavern, settlement, and shop guides link to it where they talk about money.

v1.58.0

Added
  • A dedicated D&D Tavern Generator page: one click rolls a named tavern with its keeper, patrons, rooms, exterior, and a priced drink menu, with its own examples and tips. Find it under World & Places or from the tavern guide.

v1.57.1

Changed
  • The puzzle, weather, character traits, and loot generators now carry fuller D&D 5e page titles and headings, and the loot generator is named for both loot and treasure.
  • The loot by level, tavern, and 2024 encounter guides now point to their matching generator near the top of the text, and the price reference pages link to the shop generator.

v1.57.0

Changed
  • The About page now matches the rest of the site, with Vito's story, the project's purpose, and its promises organized into clear, responsive panels.
  • The Legal & Licensing page now presents each rules document and its required attribution in a dedicated, easier-to-read panel.
  • The Changelog now uses the shared compact page introduction and a wider responsive layout while keeping each release distinct and easy to scan.

v1.56.0

Changed
  • The Privacy & Cookie Policy was rebuilt to match the rest of the site. Its introduction now uses the compact page header, and each policy topic sits in a quiet, responsive panel that is easier to scan.

v1.55.0

Changed
  • The guides index was rebuilt to match the home page. Each category is now a quiet panel instead of a column of parchment cards, and the guides run in two columns on desktop so the whole list fits on one screen.

v1.54.0

Changed
  • The home page was rebuilt to match the rest of the site. The introduction is now a compact panel instead of a large red heading, every section sits on the same quiet surface used by the generators, and the generator, tool, guide, and Recently Added lists run in two columns on desktop so the whole directory is far less scrolling.
  • Home page links now show their description underneath the link instead of trailing it on the same line, which makes the directory quicker to scan.

v1.53.1

Fixed
  • Generated results across every generator no longer sit flush against the edge of their panel. A styling conflict had been cancelling the spacing around result content, which cramped the text and clipped the row controls on tools like the Initiative Tracker.

v1.53.0

Changed
  • In-World Calendar: the page was rebuilt to match the rest of the site. Date controls now come first as a full-width panel with an even row of step buttons and a proper Jump to date form, and the current date reads as a result card with the weekday, moon phases, and a countdown to each upcoming holiday.
  • In-World Calendar: the calendar editor now labels every column, uses the same styled dropdowns and inputs as the rest of the site, and folds each row into a readable card on phones.
Fixed
  • In-World Calendar: the calendar Name and Year suffix boxes in the editor no longer render as white boxes with unreadable text.

v1.52.3

Changed
  • Session Dashboard: pinned panels are now compact, self-scrolling cards. Each panel keeps its own height instead of stretching to match the tallest one in its row, controls fold to two columns so nothing scrolls sideways, and the duplicate page banner inside every panel is gone.
  • Session Dashboard: the Add Generator picker shows a short description for every tool, and the header shows how many tools are pinned.
  • The returning-visitor feedback message now opens with a Bahamut's Beard! greeting and uses larger, easier-to-read text.
Fixed
  • Session Dashboard: pinning the Downtime Planner no longer renames the browser tab to Downtime Planner or appends its full guide beneath the panel.

v1.52.2

Fixed
  • Loot Generator: a hoard with no magic item now explains why in plain words instead of showing a LEVEL_APPROPRIATE code, and filtered-out hoards name the filters responsible.
  • Travel Event Generator: terrain reads as Forest, Underground, and so on in the result header, badge, notebook pin, and export instead of the raw uppercase value.
  • Tavern Menu Generator: the result subtitle reads Common, Roadside Inn instead of COMMON, ROADSIDE_INN, and the Quality and Setting dropdowns match the rest of the site.
  • Settlement Generator: NPC names inside hook text now look like links instead of unstyled white buttons.

v1.52.1

Fixed
  • Building Generator: choosing Guild Hall no longer fails with an API error; the building generates and its seed link recreates it.
  • Mini Dungeon Generator: opening a shared or pinned seed link now recreates the same dungeon instead of showing an empty page.

v1.52.0

Added
  • Aasimar, Goliath, and Orc join the character species available across the NPC, Name, Backstory, Shop, Building, Settlement, and Faction generators, following the 2024 species list.
Changed
  • Because the Shop, Building, and Character Backstory generators now draw from twelve species instead of nine, a Session Notebook pin you saved from one of them before this release may reopen showing a different species than the one you originally saw.

v1.51.0

Added
  • The home page now explains how the site is meant to be used before it lists the generators: a Generate It, Keep It, Run It section walking through rolling a result, pinning it to your notebook so it stays in your browser, and pulling it back up at the table.

v1.50.1

Fixed
  • The sidebar navigation no longer slides over the footer when you scroll to the bottom of a page. It now stops at the top of the footer, so the footer links stay readable and clickable.

v1.50.0

Added
  • Every generated NPC now comes with a full, runnable stat block: armor class, hit points, speed, ability scores, saving throws, skills, senses, languages, challenge rating, and actions, transcribed straight from the SRD. It shows on the full NPC card and, condensed to AC, HP, CR, and attacks, on the quick card, and it is included in the Markdown, Obsidian, and player handout exports.
Changed
  • The Foundry VTT export for NPCs now carries the real challenge rating from the stat block instead of one estimated from level, and Session Notebook pins for NPCs now save a durable snapshot so a saved pin can no longer drift out of sync if you regenerate it later.

v1.49.0

Added
  • Coin weight and party-split on the Coin Converter: every result now shows its total weight in pounds (50 coins to the pound, per the SRD), and you can enter a party size to split the total evenly, with any remainder that will not divide cleanly called out separately.

v1.48.0

Added
  • A Platinum to Gold quick-conversion table on the Coin Converter page for common round amounts (1, 10, 100, 1,000 platinum), alongside the existing full conversion matrix.

v1.47.0

Added
  • A one-time tip on your first generated result pointing out the Copy Link, Export, and Pin to Notebook buttons, so seeded share links and the Session Notebook are easier to discover.
  • Answer tables in four guides: price anchors and magic item price bands in the Shop Pricing guide, a conditions cheat sheet in the Run Combat Faster guide, a five-capture note table in the Campaign Notes guide, and an improv safety net table in the Improvising guide.
Changed
  • The guides index now lists the most-read guides first in each category, and the home page generator directory moved up above Recently Added.

v1.46.0

Added
  • Pantheon Generator at /pantheon-generator: the deity engine set to eight linked gods by default, with its own guide copy and example pantheons you can rebuild from a seed.
  • Each loot hoard page (low, mid, high, and epic level; dragon hoard, bandit cache, temple treasury, dungeon vault) now explains what that hoard contains, how much gold to expect, and when to use it.
Changed
  • The Loot by Level guide links each tier and hoard source straight to the matching hoard generator.

v1.45.0

Added
  • A page for every SRD 5.2.1 magic item (258 of them) at /magic-items/<type>/<item>, with the full rules text, rarity, attunement, price range, and links to related items of the same type.
  • More cross-links between the Deity and Villain generators, the Loot by Level guide, the Tavern guide, and the tools they pair with (name generators, trap and rumor generators, price lists, initiative tracker, downtime planner).
Changed
  • Magic item type pages (potions, weapons, wondrous items, and so on) are now compact lists that link to each item's own page instead of repeating every description inline.

v1.44.0

Added
  • Dice roller expression pages: /dice-roller/4d8, 1d20, 4d6 drop lowest, and nine more common rolls, each rolling on load with its range and average listed.
  • Quick-reference tables at the top of the Tavern, Settlement, and Pantheon guides: SRD tavern and inn prices, settlement sizes by population, and the roles a pantheon needs.
Changed
  • The Coinage Calculator is now titled Coin Converter and Calculator.

v1.43.14

Changed
  • Session Recap, Campaign Timeline, In-World Calendar, and Downtime Planner now share a focused workspace layout with clearer controls, responsive result surfaces, and intentional empty states.

v1.43.13

Fixed
  • Added breathing room between the Session Notebook and Recall buttons in the top navigation so they remain visually distinct.

v1.43.12

Changed
  • The Initiative Tracker now uses the focused workspace design with compact combatant controls, a clear round header, and a full-width responsive initiative order.
  • Turn controls, HP adjustments, concentration, conditions, sharing, exporting, and browser-session persistence remain available from the redesigned combat surface.

v1.43.11

Changed
  • The Dice Roller now uses the focused workspace design with grouped quick rolls, dedicated notation and custom-pool controls, and an intentional empty result state.
  • Latest totals, individual dice, dropped values, and the 20-roll history now share a responsive result surface in both the standalone tool and Session Dashboard.
Fixed
  • A dice notation error now clears as soon as a preset or custom roll succeeds.

v1.43.10

Changed
  • The Personal Quest Hook Generator now uses the focused workspace design with compact controls, intentional empty and loading states, and a full-width character arc result.
  • Goals, stakes, obstacles, hooks, and resolutions now use a clearer responsive reading layout with drive, tone, and seed context. This completes the focused redesign across every generator.

v1.43.9

Changed
  • The Scene Generator and Wild Magic Surge Roller now use the focused workspace design with compact introductions, structured controls, intentional empty and loading states, and full-width results.
  • Scene results keep targeted rerolls inside a responsive multi-card layout, while wild magic results give the d100 roll, effect, manifestation, and seed a clearer visual hierarchy.
Fixed
  • Wild Magic surges now include the standard Share action alongside Pin and Export.

v1.43.8

Changed
  • The Loot Hoard Generator and Coinage Calculator now use the focused workspace design with structured controls, intentional loading and result states, and responsive full-width output.
  • Coin conversion inputs now have visible labels, zero-value calculations remain actionable, and the conversion reference follows the interactive calculator.
Fixed
  • Loot hoards now use a single accessible page heading and hide sharing, story, notebook, and export actions until a result is ready.

v1.43.7

Changed
  • Every generator in World & Places now uses the focused workspace design, with compact introductions, structured controls, intentional empty and loading states, full-width results, and consistent result actions.
  • Settlement, Building, Shop, Tavern Menu, Mini Dungeon, and Dungeon Crawl results now share responsive layouts and a single accessible page heading.

v1.43.6

Changed
  • Every generator in Adventures & Encounters now uses the focused workspace design, with compact introductions, structured controls, intentional empty and loading states, full-width results, and consistent result actions.
  • Quest, Encounter, Travel Event, Monster, Rumor, Puzzle, Trap, and Curse results now share responsive layouts and a single accessible page heading.
Fixed
  • Puzzle generation now includes the standard Share action alongside Pin and Export.

v1.43.5

Changed
  • The NPC, Villain, Faction, and Religion generators now use the focused workspace design with compact introductions, structured controls, intentional loading states, and full-width results. Every generator in the NPCs & Factions category now shares the same visual system.
Fixed
  • The Deity Generator no longer shows numbered section markers, and its generated pantheon now uses the shared result accent.

v1.43.4

Fixed
  • Magic item reference pages now include their complete titles and reference content when opened without JavaScript.

v1.43.3

Changed
  • The Weather Generator now uses a more compact forecast panel before you generate a result.
  • Character Traits and Character Backstory now use the same focused workspace design as the Weather and Name generators, with intentional empty, loading, and generated states.
Fixed
  • Removed numbered section markers from the Weather and Name Generator designs and from the shared design baseline.

v1.43.2

Changed
  • Party level and party size controls now use dropdowns, so every generator offers the same valid choices.

v1.43.1

Fixed
  • Party size now supports one to eight characters consistently in the Encounter, Dungeon Crawl, Loot, and Shop generators.

v1.43.0

Added
  • Loot hoards now include multiple magic items per rarity: up to 5 magic items plus consumables (potions, scrolls, wands, staffs) split into Magic Items and Consumables sections for easier reading.
  • Magic Items Reference: a new /magic-items guide with searchable pages indexed by name, by type (armor, weapon, ring, etc.), and by rarity, plus item prices keyed to rarity.
  • Item price calculation for loot hoards: all generated magic items now display their base market value (Common 80-120gp, Uncommon 320-480gp, Rare 3200-4800gp, Very Rare 32000-48000gp, Legendary 160000-240000gp) with totals per hoard and per tier.
Changed
  • Loot hoards now include filter controls: filter by item type (armor, weapon, ring, wondrous item, etc.), by tag (utility, healing, damage, warding, etc.), by rarity, and toggle consumables-only view.
  • Loot results now display a total hoard value and a breakdown by item type, making it easier to evaluate treasure for your encounter.

v1.42.0

Added
  • Tools and Taverns now has a Discord server. Feedback, ideas, and bug reports are welcome there, and no GitHub account is needed to post.
Changed
  • The Feedback button and the home page now point to the Discord community. Licensing and privacy contact stays on the public issue tracker.

v1.41.3

Added
  • A note from Vito on the home page, thanking everyone for the recent growth and asking for feedback.

v1.41.2

Fixed
  • The sidebar navigation remains fully visible and scrollable above the footer on long pages.

v1.41.1

Changed
  • Simplified the homepage, About page, and footer messaging.

v1.41.0

Added
  • 24 new landing pages give direct links into common presets: name generation by race (dwarf, elf, gnome, halfling, human, dragonborn, half-orc, tiefling, half-elf, and female elf, dwarf, and tiefling names), shop generation by type (blacksmith, alchemist, general store, magic shop, bookshop, potion shop, and low-level and high-level magic shops), and settlement generation by size (hamlet, village, town, and city).

v1.40.0

Added
  • The homepage, About page, and footer now say plainly how the site works: seeded, deterministic results, and your pins and notes stay in your browser with one-click export.

v1.39.2

Fixed
  • The Dungeon Crawl Generator page title and heading now match its listing everywhere ("D&D Dungeon Crawl Generator").

v1.39.1

Added
  • The 2024 Encounter Building guide now presents its sample XP budgets as a real table, and the Encounter Generator's XP receipt is labeled with the ruleset (2024 rules, SRD 5.2.1) so it is always clear which math the numbers come from.
Changed
  • Page titles across the site now use a dash separator instead of a pipe and drop the site-name suffix when it would push a title past what search engines display. The Fantasy Name Generator, NPC Generator, and Encounter Generator pages carry new, more descriptive titles.
  • Requests to www.toolsandtaverns.com now redirect permanently to toolsandtaverns.com, and robots.txt was refreshed for current AI crawlers (Claude-SearchBot, Claude-User, Google-Extended).

v1.39.0

Added
  • A new Price Reference guide at /guides/prices provides quick lookup tables for D&D 5e equipment costs, weapons, armor, tools, mounts, food, services, and lifestyle expenses, helping DMs price items and NPC services.

v1.38.0

Added
  • A new Legal & Licensing page at /legal spells out exactly which SRD documents the site draws on, with the full required attribution statements and trademark notices. It is linked from the footer.
Changed
  • SRD attribution across the site (footer, About page, and machine-readable discovery files) now uses the Creative Commons Attribution 4.0 statements for SRD 5.2.1 and SRD 5.1, replacing the outdated Open Gaming License 1.0a notice.

v1.37.2

Fixed
  • Aligned the Weather Generator action with its Climate and Season controls on desktop while preserving the stacked mobile layout.

v1.37.1

Added
  • The Name and Deity generators now use the modern campaign-console design established by the Weather Generator, with intentional empty, loading, and generated states.
Changed
  • Redesigned generators now place full-width parameters above full-width generated data, giving detailed results more room.
  • Generator typography now keeps primary content at 16px or larger and never renders interface text below 12px.
  • Red brand accents, consistent dropdown chevrons, and roomier generated-result spacing now carry across the Weather, Name, and Deity generators.
Fixed
  • Local frontend API requests now pass through the Vite development proxy, avoiding hostname-specific CORS failures.
Removed
  • Removed decorative Weather status dots and pre-generation wind artwork, plus redundant helper copy from the Name Generator controls.

v1.37.0

Added
  • The Encounter Generator now runs on the D&D 2024 encounter math: pick a Low, Moderate, High, or Deadly tier and it multiplies the per-character XP budget for that tier by your party size, then builds an encounter from a curated pool of SRD creatures that spends inside the resulting budget.
  • Encounter results now include an XP receipt showing the tier budget and how much of it the generated creatures spent.
  • New guide content links the Encounter Generator and the 2024 Encounter Building Rules guide together, and the home page now highlights the upgrade.
Changed
  • The Encounter Generator now calls a new v2 API endpoint; old share links using the legacy easy, medium, hard, and deadly wording still work and are translated automatically to the matching 2024 tier.

v1.36.0

Added
  • Shops can now scale to your party: set a party level and size to stock tier-gated magic items with consistent rarity-based prices.
  • Loot hoards can now scale by party level and size as an alternative to CR bands, including legendary finds for level 17-20 parties.
  • Currency names on the Shop, Loot, and Coin Calculator pages can be renamed for your world (labels only; values stay standard 5e coinage).
Changed
  • Loot share links now carry party level, size, and custom currency names so recipients see the same hoard and labels.

v1.35.0

Added
  • Dungeon Crawl rooms now form a text-described critical path with optional side rooms that branch and rejoin.
  • Dungeon Crawl rooms now expose structured encounters, traps, loot, puzzles, exits, creature roles, and tactical notes.
  • Dungeon Crawl generation now supports eight selectable dungeon types with theme-specific room details and inhabitants.
Changed
  • Dungeon Crawl encounter guidance now uses the accurate 2024 Low, Moderate, and High per-encounter XP budget terminology.
  • Dungeon Crawl exports now include topology and complete structured room mechanics.
Fixed
  • The dungeonType request option now affects generation instead of being silently ignored.
  • Dungeon Crawl documentation no longer claims to generate a visual room map or a 2024 adventuring-day XP budget.

v1.34.1

Added
  • Added 324 hand-authored data choices across all 27 public generators, with 12 new entries tailored to each generator.
  • Wild Magic surges now include one of 12 original sensory manifestations while preserving the official mechanical effects.
Changed
  • Character Traits, Character Backstory, and Personal Quest Hook landing pages now reflect their expanded content totals.

v1.34.0

Added
  • Dungeon Crawl Generator: generate multi-room dungeons scaled to your party level, with 2024 party-scaled encounters that escalate to a capped boss.

v1.33.5

Changed
  • The Coin Calculator page now titles itself "D&D Coin Calculator and 5e Currency Converter" in search results, matching how players actually search for it.

v1.33.4

Changed
  • The site description shown in search results and link previews now reads "D&D 5th Edition toolkit for Dungeon Masters".

v1.33.3

Changed
  • The home page title now reads "D&D 5e Generators and Tools for Dungeon Masters".
  • The Quick Add button moved from the navigation sidebar into the Session Notebook panel, next to New session. The Ctrl/Cmd+J shortcut still works everywhere.

v1.33.2

Changed
  • Refreshed the wording of the Scenes page FAQ and the site description.

v1.33.1

Added
  • Home page now lists every generator and tool in a full directory, so everything is one click from the front door.
Changed
  • Sharper page titles and descriptions for the tavern, deity, settlement, and 2024 encounter guides, plus in-guide links to the generators that pair with them.

v1.33.0

Added
  • Player-Shared Views: share read-only handouts with your players via copy-and-paste links or QR codes - NPCs, shops, tavern menus, quests, loot, settlements, and initiative tracker snapshots - no login required.

v1.32.0

Added
  • Quick Capture: press Ctrl/Cmd+J to quickly file a note as a Notebook entry. Choose a category (NPC, Promise, Loot, or Note), and it auto-saves to your current session with optional place linking. Quick-add button in the toolbar puts it one click away. Captures show up in the Notebook, recall palette search, and a place's location view.

v1.31.0

Added
  • Location View in Notebook: drill into any settlement or building to see all linked NPCs, places, quests, rumors, and recent events. Navigate between locations with a breadcrumb, and sections refresh live as you edit items and relationships.

v1.30.0

Added
  • Recall Palette: press Cmd/Ctrl+K to quick-jump search across all Notebook entries, relations, and timeline events for fast at-the-table recall.

v1.29.0

Added
  • Settlements now auto-link pinned items in the Notebook: a building's keeper is tagged as working there, and buildings are tagged as located in their settlement. No manual linking needed.

v1.28.0

Added
  • Constrained NPC generation: edit any NPC field to a value you already know and generate around it.
  • Click any NPC text field to type your own value; it stays locked through Generate and Reroll.
  • Constrained NPCs are shareable: your edits ride in the link, so Copy Link reproduces the exact character.
  • Reroll a field to discard your edit and get a fresh random value.

v1.27.0

Added
  • Scenes: generate a full Tavern Night or Market Day in one click, seeded and shareable from a single link. Reroll just the keeper, patron, shop, or rumors without disturbing the rest of the scene.

v1.26.0

Added
  • Linked settlements: towns now generate a connected graph of buildings, keepers, shop inventories, tavern menu and patrons, rumors, and plot hooks. Re-roll any single piece and share the whole town from one link.

v1.25.0

Added
  • Three new DM guides: how to run 5e combat faster, a browsable list of 100 NPC personality quirks, and how to improvise at the table. Each links to the generators and tools that back it up.

v1.24.0

Added
  • The nine tools and utilities (Dice Roller, Initiative Tracker, Rules Quick-Reference, Coinage Calculator, Session Dashboard, Session Recap, Campaign Timeline, In-World Calendar, and Downtime Planner) now each have a helpful intro below the tool: what it does, tips, common questions, and links to related tools.

v1.23.0

Added
  • Deleting a session, campaign, pinned item, or clearing a session now shows an Undo button for a few seconds, so a misclick never loses your notes.
  • The Notebook footer shows how much browser storage your campaigns are using.
  • A gentle reminder to back up appears once a campaign grows past 25 entries, and goes away after you export.

v1.22.0

Added
  • You can now edit any pinned Notebook entry: rename it, rewrite its summary, and add free-text notes (like "owes the party 50gp").
  • Notes are searchable alongside names and summaries, and travel with your campaign through export and import.

v1.21.0

Added
  • Notebook now organizes pinned content into Campaigns, each holding multiple Sessions.
  • Campaign view shows every session grouped together for fast at-the-table recall.
  • New pins land in the current (newest) session; export and import now cover the whole campaign.

v1.20.0

Added
  • You can now export a Session Notebook campaign to a file (JSON, or Markdown for note apps like Obsidian) and import a campaign file back in as a new session, so your notes are portable and never locked to one browser.

v1.19.0

Added
  • The Session Notebook now has a search box and a type filter, so you can find a pinned NPC, shop, or quest during play instead of scrolling. They appear once a session has five or more pinned items.

v1.18.0

Added
  • Every remaining generator now has a full landing page. The Monster, Encounter, Loot, Trap, Dungeon, Building, Name, Villain, Puzzle, Curse, Wild Magic, Travel Event, Religion, Rumor, and Faction generators, plus the Character Traits, Character Backstory, and Personal Quest Hook tools, each explain how they work, show real seeded examples, answer common questions, and link related tools.
Fixed
  • Quest hook flavor text no longer uses em dashes, matching the rest of the site.
  • Quest deadlines are now spread evenly across all sixteen options; some were previously chosen far more often than others for nearby seeds.

v1.17.0

Added
  • The Dice Roller can now be pinned to the Session Dashboard as a full panel, alongside the other run tools.

v1.16.0

Added
  • The Shop Generator page now explains how shops are stocked, shows three real seeded example shops with PHB-aligned prices, answers common questions, and links related tools.
  • The Quest Hook Generator page now does the same: real example quests with seed links, tips for turning a hook into a session, and related generators.
Fixed
  • The Shop and Quest generators no longer auto-generate on page load; seeded share links still load their result.
  • The suggested location link on quest results now points to the settlement generator's real address instead of a dead URL.

v1.15.0

Added
  • The Weather Generator page now explains how forecasts work, shows three real seeded example forecasts, answers common questions, and links related tools.
  • The Tavern Menu Generator page now does the same: real example taverns with seed links, PHB-aligned price guidance, tips for running the scene, and related generators.
Fixed
  • The Weather and Tavern Menu generators no longer auto-generate on page load; seeded share links still load their result.

v1.14.0

Added
  • The Deity Generator now builds whole pantheons: pick a pantheon size (1 to 12) and an optional cleric domain, and every deity gets an epithet, sacred tenet, worshippers, favored weapon, divine rank, and seeded relationships (rivals, consorts, siblings, and sworn enemies).
  • Deity Generator landing content with real seeded example pantheons.
Changed
  • Deity names now train on SRD-safe and public-domain pantheons, with an even split of male and female deities.
  • The deity results page uses a card layout that shows every generated field, including holy symbol and divine rank.
Fixed
  • Deity export text no longer reads a nonexistent domains field.
  • The Deity Generator no longer auto-generates on page load; seeded share links still load their pantheon.

v1.13.0

Added
  • On phones the sidebar is now a slide-in menu behind a hamburger button, so pages start right under the top bar instead of below the navigation list.
Changed
  • The home page title no longer leads with Free; it now reads D&D 5e Tools for Dungeon Masters.
Fixed
  • Small phone screens no longer scroll sideways; the top bar brand shortens instead of pushing the Notebook button off the edge.

v1.12.0

Added
  • Five new DM guides: session prep for new DMs, campaign note-taking, loot by level, 2024 encounter building, and using random generators in your campaign.
  • A new guides index page at /guides listing every guide by category, linked from the home page and the sidebar.
Changed
  • The encounter balancing guide now links to the new 2024 encounter building guide.

v1.11.3

Changed
  • The NPC generator gender now defaults to Random Gender, matching the race default.
Fixed
  • Selecting Random Gender no longer causes a failed request; the API now rolls the gender from the seed.

v1.11.2

Changed
  • The Expand button on generator pages is now called Story View, with a tooltip explaining that it shows the result as a narrated paragraph.
  • Result action buttons (Story View, Pin to Notebook, Share, Export) now sit in a single row centered under the result on every generator page.

v1.11.1

Changed
  • The NPC and Settlement generators no longer generate automatically on page load. Click Generate to roll; seeded share links still recreate their result when opened.

v1.11.0

Added
  • NPC and Settlement pages now include example results, usage tips, answers to common questions, and links to related tools.

v1.10.0

Added
  • New helpful page-not-found screen with quick links to popular tools.
Changed
  • Every tool page now loads with rich previews for search and link sharing.
  • Site catalog files are now always complete and current.

v1.9.0

Added
  • Curse Generator: generate a curse for a magic item or an afflicted person or place, with a narrative effect, a suggested mechanic, a discovery sign, and how to remove it. Filter by curse type and severity.

v1.8.0

Added
  • In-World Calendar: create and customize a game world calendar from templates (Gregorian, lunar, Eberron, Sword Coast), track day/month/year, mark important dates as events, and export to Markdown for your session notes.

v1.7.1

Changed
  • The "Latest Updates" panel on the home page now shows the two most recent releases instead of one.

v1.7.0

Added
  • Campaign Timeline: keep a running, campaign-wide log of in-game events with free-text dates, categories, notes, and optional links to your saved notebook items. Reorder events by drag or up/down, export to Markdown, and import the current Session Recap draft in one click.

v1.6.1

Changed
  • The latest updates panel now appears directly under "Recently Added" on the home page, and the sidebar category headers are a touch larger and easier to read.

v1.6.0

Added
  • Session Notebook now supports multiple named sessions (folders): pin into one active session at a time, switch between sessions with the session picker, and create, rename, or delete sessions. Your existing pins are moved into a default session automatically.
Changed
  • The Session Notebook relation builder is now tucked behind a "Link two items" button to keep the panel tidy, the panel is wider on large screens, and Export and Clear now apply only to the active session.

v1.5.0

Changed
  • Sidebar navigation is now grouped into collapsible categories (At the Table, Characters & Players, World & Places, NPCs & Factions, Adventures & Encounters, Loot & Treasure, Reference) so tools are easier to find. Your expanded and collapsed sections are remembered between visits.

v1.4.0

Added
  • Session Recap generator: turn your session beats into a dramatic recap to read aloud at the start of your next game.

v1.3.0

Added
  • Personal Quest Hook generator: build a personal story arc for one character with a goal, stake, obstacle, hook, and resolution.

v1.2.0

Added
  • Changelog page, reachable from the footer and teased at the bottom of the home page, so you can see what changed and when.

v1.1.1

Fixed
  • Sidebar navigation no longer overlaps the footer when scrolling.

v1.1.0

Added
  • Character Backstory generator: build a full backstory with origin, motivation, and personal history.
  • Character Traits generator: roll a matched personality trait, ideal, bond, and flaw.
Changed
  • Hardened the backend API for more reliable generator responses.
Fixed
  • Fixed hydration mismatches on generator pages that could flash incorrect content on load.

v1.0.0

Added
  • Downtime Planner: organize between-session activities for your party.
  • Rules Quick Reference: look up common 5e rules without leaving the table.
  • Initiative Tracker: track combat turn order, HP, and conditions with no login, working offline in your browser.
  • Floating Report Bug button for sending feedback from any page.
  • Footer now displays the current app version.
Changed
  • Standardized font sizes across the whole site for a more consistent look.

v0.9.0

Added
  • Villain generator: scheming antagonists with goals and methods.
  • Puzzle generator: ready-to-drop puzzles for your dungeons.
  • Wild Magic Surge generator: roll chaotic surge effects on the fly.
  • Tavern Menu generator: food, drink, prices, and atmosphere by quality and setting.