About Tools and Taverns
Who Made This
I'm Vito, and I've been playing Dungeons & Dragons for more than ten years. Most of those years I've spent behind the screen as a Dungeon Master. Running a table shaped how I think about game prep: the best sessions are the ones where the world feels lived-in, where the NPC the party latches onto has a name and a weird habit, where the tavern has a menu and a story, and where the stakes are grounded in details the players can't quite predict.
Almost every campaign I've run has been homebrew. I love worldbuilding — pantheons, settlements, regional cuisines, the politics between neighboring villages, the gods nobody dares name out loud. The joy of a homebrew world is that every corner is yours. The burden is that every corner is yours too.
Why This Site Exists
The recurring problem I hit at the table was simple: my players would wander somewhere I hadn't prepped. A tavern in the next town over. A shrine off the main road. A caravan guard with a name I hadn't chosen. I needed filler content, fast, that fit the world I'd already built — not something generic I'd have to rewrite on the fly.
I started building small tools for myself. A name generator that actually respected D&D racial naming conventions. A settlement generator that produced a coherent town instead of a list of unrelated buildings. A shop generator priced against the 5e rules. Over time these grew into Tools and Taverns.
The design goal has always been control. I wanted tools that could produce usable content in one click, but also accept specific constraints when I needed them — a half-elf blacksmith in a coastal hamlet with a temple to a war god. Generic randomness is easy. Constrained randomness that still surprises you is the hard part, and it's what I keep iterating on.
What You Can Expect
- Free, forever. No account, no paywall.
- D&D 5e first. Content respects the 5e SRD and its Open Gaming License terms.
- Seed-based determinism. Every generator accepts a seed so you can share or revisit a result.
- Interconnected tools. Settlements point at buildings, buildings can host NPCs, NPCs follow deities, deities belong to religions.
- No analytics by default during local use; opt-in analytics on the live site (see the Privacy Policy).
Contact & Feedback
Bug report, feature request, or a generator idea from your table? File an issue on the public feedback tracker at https://github.com/MisterVitoPro/toolsandtaverns-feedback/issues. I read everything that lands there.