This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Rarity and Price
- Wand of FireballsRare3,200-4,800 gp
Price ranges follow the SRD 5.2.1 rarity bands, which the Loot Hoard Generator and Magic Shop Generator use when they roll or stock this item.