Wand of Magic Missiles

Wand, Uncommon. No attunement required.

force, spellcasting

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Rarity and Price

  • Wand of Magic MissilesUncommon320-480 gp

Price ranges follow the SRD 5.2.1 rarity bands, which the Loot Hoard Generator and Magic Shop Generator use when they roll or stock this item.

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