D&D Town Generator - 5e Towns with Shops and Locals
Generate a D&D 5e town: population, shops and taverns, the NPCs who run them, local weather, and rumors to hand out. Seeded, so one link rebuilds it.
A D&D 5e town from this generator runs a few thousand people over about 10 buildings, big enough for redundant taverns and warehouses. Seed 4301 rolled Silvergate, population 3127, held by a Military Commander, with an orchard marking the site of a vanished chapel among its notable features.
Example Results
- Silvergate
- Military Commander
- 3127
- Moongate
- Military Commander
- 1397
Questions
- How many buildings does a town generate?
- Silvergate (seed 4301) generated 10 buildings, doubling up on taverns, religious buildings, warehouses, and guild halls. That density is what separates a town from a village on this generator: more of the same building types, not new ones.
- Are town governments different from village governments?
- Both example towns here rolled Military Commander, but that is one draw from the same government pool every size uses; a town is not guaranteed a military government, it just as easily draws an Elder Council or a Theocracy on another seed.