Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.
D&D City Generator - 5e Cities with Shops and Locals
Generate a D&D 5e city: population, shops and taverns, the NPCs who run them, local weather, and rumors to hand out. Seeded, so one link rebuilds it.
Establish the settlement
Choose its scale, climate, season, and tone before building the people and places within it.
A place on the map
Turn a dot on the map into a living settlement.
Generate its population, government, weather, pantheon, buildings, residents, rumors, and adventure hooks.
A D&D 5e city from this generator is the top of the size range: tens of thousands of people across 15 or more buildings. Seed 4401 rolled Wolfdale, population 41603, run by a Town Assembly, with a bell tower that rings itself at midnight among its notable features.
Example Results
- Wolfdale
- Town Assembly
- 41603
- Frostvale
- Town Assembly
- 46333
Questions
- How large a population does a city generate?
- Wolfdale (seed 4401) came in at 41603 and Frostvale (seed 4402) at 46333, both in the tens of thousands with 15-plus buildings. That is the population band the size control targets for City; a hamlet from the same generator tops out under 150.
- Does a city generate more of every building type?
- Mostly more taverns, religious buildings, and residences rather than new building types: Wolfdale repeats TAVERN and RELIGIOUS several times across its 17 buildings. Use the reroll controls on any single building to swap it without regenerating the whole city.