D&D City Generator - 5e Cities with Shops and Locals
Generate a D&D 5e city: population, shops and taverns, the NPCs who run them, local weather, and rumors to hand out. Seeded, so one link rebuilds it.
A D&D 5e city from this generator is the top of the size range: tens of thousands of people across 15 or more buildings. Seed 4401 rolled Wolfdale, population 41603, run by a Town Assembly, with a bell tower that rings itself at midnight among its notable features.
Example Results
- Wolfdale
- Town Assembly
- 41603
- Frostvale
- Town Assembly
- 46333
Questions
- How large a population does a city generate?
- Wolfdale (seed 4401) came in at 41603 and Frostvale (seed 4402) at 46333, both in the tens of thousands with 15-plus buildings. That is the population band the size control targets for City; a hamlet from the same generator tops out under 150.
- Does a city generate more of every building type?
- Mostly more taverns, religious buildings, and residences rather than new building types: Wolfdale repeats TAVERN and RELIGIOUS several times across its 17 buildings. Use the reroll controls on any single building to swap it without regenerating the whole city.