This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type | 1d100 | Creature Type |
|---|---|---|---|
| 01-10 | Aberrations | 51-60 | Fey |
| 11-15 | Beasts | 61-70 | Fiends |
| 16-20 | Celestials | 71-75 | Giants |
| 21-25 | Constructs | 76-80 | Monstrosities |
| 26-35 | Dragons | 81-85 | Oozes |
| 36-45 | Elementals | 86-90 | Plants |
| 46-50 | Humanoids | 91-00 | Undead |
Rarity and Price
- Ammunition of SlayingVery Rare32,000-48,000 gpconsumable
Price ranges follow the SRD 5.2.1 rarity bands, which the Loot Hoard Generator and Magic Shop Generator use when they roll or stock this item.