Staffs

12 staffs from the D&D 5e SRD 5.2.1. Open any item for its full rules text.

  • Staff of Charming

    enchantment, spellcasting

    Requires attunement (Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard).

    • Rare3200-4800 gp
  • Staff of Fire

    fire, spellcasting

    Requires attunement (Druid, Sorcerer, Warlock, or Wizard).

    • Very Rare32000-48000 gp
  • Staff of Frost

    cold, spellcasting

    Requires attunement (Druid, Sorcerer, Warlock, or Wizard).

    • Very Rare32000-48000 gp
  • Staff of Healing

    healing, spellcasting

    Requires attunement (Bard, Cleric, or Druid).

    • Rare3200-4800 gp
  • Staff of Power

    spellcasting, defense

    Requires attunement (Sorcerer, Warlock, or Wizard).

    • Very Rare32000-48000 gp
  • Staff of Striking

    martial, force

    Requires attunement.

    • Very Rare32000-48000 gp
  • Staff of Swarming Insects

    nature, spellcasting

    Requires attunement (Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard).

    • Rare3200-4800 gp
  • Staff of the Magi

    spellcasting, defense

    Requires attunement (Sorcerer, Warlock, or Wizard).

    • Legendary160000-240000 gp
  • Staff of the Python

    summoning

    Requires attunement.

    • Uncommon320-480 gp
  • Staff of the Woodlands

    nature, spellcasting

    Requires attunement (Druid).

    • Rare3200-4800 gp
  • Staff of Thunder and Lightning

    lightning, thunder

    Requires attunement.

    • Very Rare32000-48000 gp
  • Staff of Withering

    necrotic

    Requires attunement.

    • Rare3200-4800 gp