Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Control Weather

Level 8 TransmutationConcentration

SRD 5.2.1 (2024 rules)

Casting Time
10 minutes
Range
Self
Components
V, S, M (burning incense)
Duration
Concentration, up to 8 hours
Classes
ClericDruidWizard

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.

When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new

conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

Temperature

StageCondition
1Heat wave
2Hot
3Warm
4Cool
5Cold
6Freezing

Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.