Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Wraith

SRD 5.2.1 (2024 rules)

Wraith

Medium or Small Undead, Neutral Evil

Armor Class13
Initiative+3 (13)
Hit Points67 (9d8 + 27)
Speed5 ft., Fly 60 ft. (hover)
STR6 (-2)Save -2
DEX16 (+3)Save +3
CON16 (+3)Save +3
INT12 (+1)Save +1
WIS14 (+2)Save +2
CHA15 (+2)Save +2
ResistancesAcid, Bludgeoning, Cold, Fire, Piercing, Slashing
ImmunitiesNecrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesCommon plus two other languages
Challenge5 (XP 1,800; PB +3)

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.