Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Winter Wolf

SRD 5.2.1 (2024 rules)

Winter Wolf

Large Monstrosity, Neutral Evil

Armor Class13
Initiative+1 (11)
Hit Points75 (10d10 + 20)
Speed50 ft.
STR18 (+4)Save +4
DEX13 (+1)Save +1
CON14 (+2)Save +2
INT7 (-2)Save -2
WIS12 (+1)Save +1
CHA8 (-1)Save -1
SkillsPerception +5, Stealth +5
ImmunitiesCold
SensesPassive Perception 15
LanguagesCommon, Giant
Challenge3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.