Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Wight

SRD 5.2.1 (2024 rules)

Wight

Medium Undead, Neutral Evil

Armor Class14
Initiative+4 (14)
Hit Points82 (11d8 + 33)
Speed30 ft.
STR15 (+2)Save +2
DEX14 (+2)Save +2
CON16 (+3)Save +3
INT10 (+0)Save +0
WIS13 (+1)Save +1
CHA15 (+2)Save +2
SkillsPerception +3, Stealth +4
ResistancesNecrotic
ImmunitiesPoison; Exhaustion, Poisoned
GearStudded Leather Armor
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesCommon plus one other language
Challenge3 (XP 700; PB +2)

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.