Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Vampire Familiar

SRD 5.2.1 (2024 rules)

Vampire Familiar

Medium or Small Humanoid, Neutral Evil

Armor Class15
Initiative+5 (15)
Hit Points65 (10d8 + 20)
Speed30 ft., Climb 30 ft.
STR17 (+3)Save +3
DEX16 (+3)Save +5
CON15 (+2)Save +2
INT10 (+0)Save +0
WIS10 (+0)Save +2
CHA14 (+2)Save +2
SkillsPerception +4, Persuasion +4, Stealth +7
ResistancesNecrotic
ImmunitiesCharmed (except from its vampire master)
GearDaggers (10)
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesCommon plus one other language
Challenge3 (XP 700; PB +2)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.