Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Tough

SRD 5.2.1 (2024 rules)

Tough

Medium or Small Humanoid, Neutral

Armor Class12
Initiative+1 (11)
Hit Points32 (5d8 + 10)
Speed30 ft.
STR15 (+2)Save +2
DEX12 (+1)Save +1
CON14 (+2)Save +2
INT10 (+0)Save +0
WIS10 (+0)Save +0
CHA11 (+0)Save +0
GearHeavy Crossbow, Leather Armor, Mace
SensesPassive Perception 10
LanguagesCommon
Challenge1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.