Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Storm Giant

SRD 5.2.1 (2024 rules)

Storm Giant

Huge Giant, Chaotic Good

Armor Class16
Initiative+7 (17)
Hit Points230 (20d12 + 100)
Speed50 ft., Fly 25 ft. (hover), Swim 50 ft.
STR29 (+9)Save +14
DEX14 (+2)Save +2
CON20 (+5)Save +10
INT16 (+3)Save +3
WIS20 (+5)Save +10
CHA18 (+4)Save +9
SkillsArcana +8, Athletics +14, History +8, Perception +10
ResistancesCold
ImmunitiesLightning, Thunder
SensesDarkvision 120 ft., Truesight 30 ft.; Passive Perception 20
LanguagesCommon, Giant
Challenge13 (XP 10,000; PB +5)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.