Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Stone Golem

SRD 5.2.1 (2024 rules)

Stone Golem

Large Construct, Unaligned

Armor Class18
Initiative+3 (13)
Hit Points220 (21d10 + 105)
Speed30 ft.
STR22 (+6)Save +6
DEX9 (-1)Save -1
CON20 (+5)Save +5
INT3 (-4)Save -4
WIS11 (+0)Save +0
CHA1 (-5)Save -5
ImmunitiesPoison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesUnderstands Common plus two other languages but can't speak
Challenge10 (XP 5,900; PB +4)

Traits

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5-6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.