Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Steam Mephit

SRD 5.2.1 (2024 rules)

Steam Mephit

Small Elemental, Neutral Evil

Armor Class10
Initiative+0 (10)
Hit Points17 (5d6)
Speed30 ft., Fly 30 ft.
STR5 (-3)Save -3
DEX11 (+0)Save +0
CON10 (+0)Save +0
INT11 (+0)Save +0
WIS10 (+0)Save +0
CHA12 (+1)Save +1
SkillsStealth +2
ImmunitiesFire, Poison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Aquan, Ignan)
Challenge1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.