Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.
Spy
SRD 5.2.1 (2024 rules)
Spy
Medium or Small Humanoid, Neutral
Armor Class12
Initiative+4 (14)
Hit Points27 (6d8)
Speed30 ft., Climb 30 ft.
STR10 (+0)Save +0
DEX15 (+2)Save +2
CON10 (+0)Save +0
INT12 (+1)Save +1
WIS14 (+2)Save +2
CHA16 (+3)Save +3
SkillsDeception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
GearHand Crossbow, Shortsword, Thieves' Tools
SensesPassive Perception 16
LanguagesCommon plus one other language
Challenge1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.