Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Sprite

SRD 5.2.1 (2024 rules)

Sprite

Tiny Fey, Neutral Good

Armor Class15
Initiative+4 (14)
Hit Points10 (4d4)
Speed10 ft., Fly 40 ft.
STR3 (-4)Save -4
DEX18 (+4)Save +4
CON10 (+0)Save +0
INT14 (+2)Save +2
WIS13 (+1)Save +1
CHA11 (+0)Save +0
SkillsPerception +3, Stealth +8
SensesPassive Perception 13
LanguagesCommon, Elvish, Sylvan
Challenge1/4 (XP 50; PB +2)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.

Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.