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Affects species ability score bonuses: choose 2014 or 2024 rules.

Spirit Naga

SRD 5.2.1 (2024 rules)

Spirit Naga

Large Fiend, Chaotic Evil

Armor Class17
Initiative+3 (13)
Hit Points135 (18d10 + 36)
Speed40 ft.
STR18 (+4)Save +4
DEX17 (+3)Save +6
CON14 (+2)Save +5
INT16 (+3)Save +3
WIS15 (+2)Save +5
CHA16 (+3)Save +6
ImmunitiesPoison; Charmed, Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesAbyssal, Common
Challenge8 (XP 3,900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.