Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Sphinx of Wonder

SRD 5.2.1 (2024 rules)

Sphinx of Wonder

Tiny Celestial, Lawful Good

Armor Class13
Initiative+3 (13)
Hit Points24 (7d4 + 7)
Speed20 ft., Fly 40 ft.
STR6 (-2)Save -2
DEX17 (+3)Save +3
CON13 (+1)Save +1
INT15 (+2)Save +2
WIS12 (+1)Save +1
CHA11 (+0)Save +0
SkillsArcana +4, Religion +4, Stealth +5
ResistancesNecrotic, Psychic, Radiant
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCelestial, Common
Challenge1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.