Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Satyr

SRD 5.2.1 (2024 rules)

Satyr

Medium Fey, Chaotic Neutral

Armor Class13
Initiative+3 (13)
Hit Points31 (7d8)
Speed40 ft.
STR12 (+1)Save +1
DEX16 (+3)Save +3
CON11 (+0)Save +0
INT12 (+1)Save +1
WIS10 (+0)Save +0
CHA14 (+2)Save +2
SkillsPerception +2, Performance +6, Stealth +5
SensesPassive Perception 12
LanguagesCommon, Elvish, Sylvan
Challenge1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.