Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Salamander

SRD 5.2.1 (2024 rules)

Salamander

Large Elemental, Neutral Evil

Armor Class15
Initiative+2 (12)
Hit Points90 (12d10 + 24)
Speed30 ft., Climb 30 ft.
STR18 (+4)Save +4
DEX14 (+2)Save +2
CON15 (+2)Save +2
INT11 (+0)Save +0
WIS10 (+0)Save +0
CHA12 (+1)Save +1
VulnerabilitiesCold
ImmunitiesFire
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
Challenge5 (XP 1,800; PB +3)

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.