Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Pseudodragon

SRD 5.2.1 (2024 rules)

Pseudodragon

Tiny Dragon, Neutral Good

Armor Class14
Initiative+2 (12)
Hit Points10 (3d4 + 3)
Speed15 ft., Fly 60 ft.
STR6 (-2)Save -2
DEX15 (+2)Save +2
CON13 (+1)Save +1
INT10 (+0)Save +0
WIS12 (+1)Save +1
CHA10 (+0)Save +0
SkillsPerception +5, Stealth +4
SensesBlindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
LanguagesUnderstands Common and Draconic but can't speak
Challenge1/4 (XP 50; PB +2)

Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.