Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Priest

SRD 5.2.1 (2024 rules)

Priest

Medium or Small Humanoid (Cleric), Neutral

Armor Class13
Initiative+0 (10)
Hit Points38 (7d8 + 7)
Speed30 ft.
STR16 (+3)Save +3
DEX10 (+0)Save +0
CON12 (+1)Save +1
INT13 (+1)Save +1
WIS16 (+3)Save +3
CHA13 (+1)Save +1
SkillsMedicine +7, Perception +5, Religion +5
GearChain Shirt, Holy Symbol, Mace
SensesPassive Perception 15
LanguagesCommon plus one other language
Challenge2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.