Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Pirate

SRD 5.2.1 (2024 rules)

Pirate

Medium or Small Humanoid, Neutral

Armor Class14
Initiative+5 (15)
Hit Points33 (6d8 + 6)
Speed30 ft.
STR10 (+0)Save +0
DEX16 (+3)Save +5
CON12 (+1)Save +1
INT8 (-1)Save -1
WIS12 (+1)Save +1
CHA14 (+2)Save +4
GearDaggers (6), Leather Armor
SensesPassive Perception 11
LanguagesCommon plus one other language
Challenge1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.