Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Otyugh

SRD 5.2.1 (2024 rules)

Otyugh

Large Aberration, Neutral

Armor Class14
Initiative+0 (10)
Hit Points104 (11d10 + 44)
Speed30 ft.
STR16 (+3)Save +3
DEX11 (+0)Save +0
CON19 (+4)Save +7
INT6 (-2)Save -2
WIS13 (+1)Save +1
CHA6 (-2)Save -2
SensesDarkvision 120 ft.; Passive Perception 11
LanguagesOtyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Challenge5 (XP 1,800; PB +3)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.