Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Nightmare

SRD 5.2.1 (2024 rules)

Nightmare

Large Fiend, Neutral Evil

Armor Class13
Initiative+2 (12)
Hit Points68 (8d10 + 24)
Speed60 ft., Fly 90 ft. (hover)
STR18 (+4)Save +4
DEX15 (+2)Save +2
CON16 (+3)Save +3
INT10 (+0)Save +0
WIS13 (+1)Save +1
CHA15 (+2)Save +2
ImmunitiesFire
SensesPassive Perception 11
LanguagesUnderstands Abyssal, Common, and Infernal but can't speak
Challenge3 (XP 700; PB +2)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.