Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Minotaur Skeleton

SRD 5.2.1 (2024 rules)

Minotaur Skeleton

Large Undead, Lawful Evil

Armor Class12
Initiative+0 (10)
Hit Points45 (6d10 + 12)
Speed40 ft.
STR18 (+4)Save +4
DEX11 (+0)Save +0
CON15 (+2)Save +2
INT6 (-2)Save -2
WIS8 (-1)Save -1
CHA5 (-3)Save -3
VulnerabilitiesBludgeoning
ImmunitiesPoison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesUnderstands Abyssal but can't speak
Challenge2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.