Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Minotaur of Baphomet

SRD 5.2.1 (2024 rules)

Minotaur of Baphomet

Large Monstrosity, Chaotic Evil

Armor Class14
Initiative+0 (10)
Hit Points85 (10d10 + 30)
Speed40 ft.
STR18 (+4)Save +4
DEX11 (+0)Save +0
CON16 (+3)Save +3
INT6 (-2)Save -2
WIS16 (+3)Save +3
CHA9 (-1)Save -1
SkillsPerception +7, Survival +7
SensesDarkvision 60 ft.; Passive Perception 17
LanguagesAbyssal
Challenge3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.