Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Merrow

SRD 5.2.1 (2024 rules)

Merrow

Large Monstrosity, Chaotic Evil

Armor Class13
Initiative+2 (12)
Hit Points45 (6d10 + 12)
Speed10 ft., Swim 40 ft.
STR18 (+4)Save +4
DEX15 (+2)Save +2
CON15 (+2)Save +2
INT8 (-1)Save -1
WIS10 (+0)Save +0
CHA9 (-1)Save -1
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesAbyssal, Primordial (Aquan)
Challenge2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.