Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Merfolk Skirmisher

SRD 5.2.1 (2024 rules)

Merfolk Skirmisher

Medium Elemental, Neutral

Armor Class11
Initiative+1 (11)
Hit Points11 (2d8 + 2)
Speed10 ft., Swim 40 ft.
STR10 (+0)Save +0
DEX13 (+1)Save +1
CON12 (+1)Save +1
INT11 (+0)Save +0
WIS14 (+2)Save +2
CHA12 (+1)Save +1
SensesPassive Perception 12
LanguagesCommon, Primordial (Aquan)
Challenge1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.