Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Medusa

SRD 5.2.1 (2024 rules)

Medusa

Medium Monstrosity, Lawful Evil

Armor Class15
Initiative+6 (16)
Hit Points127 (17d8 + 51)
Speed30 ft.
STR10 (+0)Save +0
DEX17 (+3)Save +3
CON16 (+3)Save +3
INT12 (+1)Save +1
WIS13 (+1)Save +4
CHA15 (+2)Save +2
SkillsDeception +5, Perception +4, Stealth +6
SensesDarkvision 150 ft.; Passive Perception 14
LanguagesCommon plus one other language
Challenge6 (XP 2,300; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Petrifying Gaze (Recharge 5-6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.