Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Magma Mephit

SRD 5.2.1 (2024 rules)

Magma Mephit

Small Elemental, Neutral Evil

Armor Class11
Initiative+1 (11)
Hit Points18 (4d6 + 4)
Speed30 ft., Fly 30 ft.
STR8 (-1)Save -1
DEX12 (+1)Save +1
CON12 (+1)Save +1
INT7 (-2)Save -2
WIS10 (+0)Save +0
CHA10 (+0)Save +0
SkillsStealth +3
VulnerabilitiesCold
ImmunitiesFire, Poison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan, Terran)
Challenge1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.