Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Mage

SRD 5.2.1 (2024 rules)

Mage

Medium or Small Humanoid (Wizard), Neutral

Armor Class15
Initiative+2 (12)
Hit Points81 (18d8)
Speed30 ft.
STR9 (-1)Save -1
DEX14 (+2)Save +2
CON11 (+0)Save +0
INT17 (+3)Save +6
WIS12 (+1)Save +4
CHA11 (+0)Save +0
SkillsArcana +6, History +6, Perception +4
GearWand
SensesPassive Perception 14
LanguagesCommon plus three other languages
Challenge6 (XP 2,300; PB +3)

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version), Invisibility 1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.