Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Lemure

SRD 5.2.1 (2024 rules)

Lemure

Medium Fiend (Devil), Lawful Evil

Armor Class9
Initiative-3 (7)
Hit Points9 (2d8)
Speed20 ft.
STR10 (+0)Save +0
DEX5 (-3)Save -3
CON11 (+0)Save +0
INT1 (-5)Save -5
WIS11 (+0)Save +0
CHA3 (-4)Save -4
ResistancesCold
ImmunitiesFire, Poison; Charmed, Frightened, Poisoned
SensesDarkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
LanguagesUnderstands Infernal but can't speak
Challenge0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.