Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Knight

SRD 5.2.1 (2024 rules)

Knight

Medium or Small Humanoid, Neutral

Armor Class18
Initiative+0 (10)
Hit Points52 (8d8 + 16)
Speed30 ft.
STR16 (+3)Save +3
DEX11 (+0)Save +0
CON14 (+2)Save +4
INT11 (+0)Save +0
WIS11 (+0)Save +2
CHA15 (+2)Save +2
ImmunitiesFrightened
GearGreatsword, Heavy Crossbow, Plate Armor
SensesPassive Perception 10
LanguagesCommon plus one other language
Challenge3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.