Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Imp

SRD 5.2.1 (2024 rules)

Imp

Tiny Fiend (Devil), Lawful Evil

Armor Class13
Initiative+3 (13)
Hit Points21 (6d4 + 6)
Speed20 ft., Fly 40 ft.
STR6 (-2)Save -2
DEX17 (+3)Save +3
CON13 (+1)Save +1
INT11 (+0)Save +0
WIS12 (+1)Save +1
CHA14 (+2)Save +2
SkillsDeception +4, Insight +3, Stealth +5
ResistancesCold
ImmunitiesFire, Poison; Poisoned
SensesDarkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
LanguagesCommon, Infernal
Challenge1 (XP 200; PB +2)

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.