Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Ice Mephit

SRD 5.2.1 (2024 rules)

Ice Mephit

Small Elemental, Neutral Evil

Armor Class11
Initiative+1 (11)
Hit Points21 (6d6)
Speed30 ft., Fly 30 ft.
STR7 (-2)Save -2
DEX13 (+1)Save +1
CON10 (+0)Save +0
INT9 (-1)Save -1
WIS11 (+0)Save +0
CHA12 (+1)Save +1
SkillsPerception +2, Stealth +3
VulnerabilitiesFire
ImmunitiesCold, Poison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Aquan, Auran)
Challenge1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.