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Affects species ability score bonuses: choose 2014 or 2024 rules.

Half-Dragon

SRD 5.2.1 (2024 rules)

Half-Dragon

Medium Dragon, Neutral

Armor Class18
Initiative+5 (15)
Hit Points105 (14d8 + 42)
Speed40 ft.
STR19 (+4)Save +4
DEX14 (+2)Save +5
CON16 (+3)Save +3
INT10 (+0)Save +0
WIS15 (+2)Save +5
CHA14 (+2)Save +2
SkillsAthletics +7, Perception +5, Stealth +5
ResistancesDamage type chosen for the Draconic Origin trait below
SensesBlindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
LanguagesCommon, Draconic
Challenge5 (XP 1,800; PB +3)

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack. The half-dragon makes two Claw attacks.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.

Dragon's Breath (Recharge 5-6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Bonus Actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.