Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Guard Captain

SRD 5.2.1 (2024 rules)

Guard Captain

Medium or Small Humanoid, Neutral

Armor Class18
Initiative+4 (14)
Hit Points75 (10d8 + 30)
Speed30 ft.
STR18 (+4)Save +4
DEX14 (+2)Save +2
CON16 (+3)Save +3
INT12 (+1)Save +1
WIS14 (+2)Save +2
CHA13 (+1)Save +1
SkillsAthletics +6, Perception +4
GearBreastplate, Javelins (6), Longsword, Shield
SensesPassive Perception 14
LanguagesCommon
Challenge4 (XP 1,100; PB +2)

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.