Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Green Hag

SRD 5.2.1 (2024 rules)

Green Hag

Medium Fey, Neutral Evil

Armor Class17
Initiative+1 (11)
Hit Points82 (11d8 + 33)
Speed30 ft., Swim 30 ft.
STR18 (+4)Save +4
DEX12 (+1)Save +1
CON16 (+3)Save +3
INT13 (+1)Save +1
WIS14 (+2)Save +2
CHA14 (+2)Save +2
SkillsArcana +5, Deception +4, Perception +4, Stealth +3
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesCommon, Elvish, Sylvan
Challenge3 (XP 700; PB +2)

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.