Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Giant Seahorse

SRD 5.2.1 (2024 rules)

Giant Seahorse

Large Beast, Unaligned

Armor Class14
Initiative+1 (11)
Hit Points16 (3d10)
Speed5 ft., Swim 40 ft.
STR15 (+2)Save +2
DEX12 (+1)Save +1
CON11 (+0)Save +0
INT2 (-4)Save -4
WIS12 (+1)Save +1
CHA5 (-3)Save -3
SensesPassive Perception 11
LanguagesNone
Challenge1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.