Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.
Giant Owl
SRD 5.2.1 (2024 rules)
Giant Owl
Large Celestial, Neutral
Armor Class12
Initiative+2 (12)
Hit Points19 (3d10 + 3)
Speed5 ft., Fly 60 ft.
STR13 (+1)Save +1
DEX15 (+2)Save +2
CON12 (+1)Save +1
INT10 (+0)Save +0
WIS14 (+2)Save +4
CHA10 (+0)Save +0
SkillsPerception +6, Stealth +6
ResistancesNecrotic, Radiant
SensesDarkvision 120 ft.; Passive Perception 16
LanguagesCelestial; understands Common, Elvish, and Sylvan but can't speak them
Challenge1/4 (XP 50; PB +2)
Traits
Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Actions
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At Will: Detect Evil and Good, Detect Magic 1/Day: Clairvoyance
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.