Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Giant Octopus

SRD 5.2.1 (2024 rules)

Giant Octopus

Large Beast, Unaligned

Armor Class11
Initiative+1 (11)
Hit Points45 (7d10 + 7)
Speed10 ft., Swim 60 ft.
STR17 (+3)Save +3
DEX13 (+1)Save +1
CON13 (+1)Save +1
INT5 (-3)Save -3
WIS10 (+0)Save +0
CHA4 (-3)Save -3
SkillsPerception +4, Stealth +5
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesNone
Challenge1 (XP 200; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.