Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Giant Elk

SRD 5.2.1 (2024 rules)

Giant Elk

Huge Celestial, Neutral Good

Armor Class14
Initiative+6 (16)
Hit Points42 (5d12 + 10)
Speed60 ft.
STR19 (+4)Save +6
DEX18 (+4)Save +6
CON14 (+2)Save +2
INT7 (-2)Save -2
WIS14 (+2)Save +2
CHA10 (+0)Save +0
SkillsPerception +4
ResistancesNecrotic, Radiant
SensesDarkvision 90 ft.; Passive Perception 14
LanguagesCelestial; understands Common, Elvish, and Sylvan but can't speak them
Challenge2 (XP 450; PB +2)

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.