Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Frost Giant

SRD 5.2.1 (2024 rules)

Frost Giant

Huge Giant, Neutral Evil

Armor Class15
Initiative+2 (12)
Hit Points149 (13d12 + 65)
Speed40 ft.
STR23 (+6)Save +6
DEX9 (-1)Save -1
CON21 (+5)Save +8
INT9 (-1)Save -1
WIS10 (+0)Save +3
CHA12 (+1)Save +4
SkillsAthletics +9, Perception +3
ImmunitiesCold
SensesPassive Perception 13
LanguagesGiant
Challenge8 (XP 3,900; PB +3)

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5-6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.