Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Elephant

SRD 5.2.1 (2024 rules)

Elephant

Huge Beast, Unaligned

Armor Class12
Initiative-1 (9)
Hit Points76 (8d12 + 24)
Speed40 ft.
STR22 (+6)Save +6
DEX9 (-1)Save -1
CON17 (+3)Save +3
INT3 (-4)Save -4
WIS11 (+0)Save +0
CHA6 (-2)Save -2
SensesPassive Perception 10
LanguagesNone
Challenge4 (XP 1,100; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.