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Affects species ability score bonuses: choose 2014 or 2024 rules.

Earth Elemental

SRD 5.2.1 (2024 rules)

Earth Elemental

Large Elemental, Neutral

Armor Class17
Initiative-1 (9)
Hit Points147 (14d10 + 70)
Speed30 ft., Burrow 30 ft.
STR20 (+5)Save +5
DEX8 (-1)Save -1
CON20 (+5)Save +5
INT5 (-3)Save -3
WIS10 (+0)Save +0
CHA5 (-3)Save -3
VulnerabilitiesThunder
ImmunitiesPoison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
SensesDarkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
LanguagesPrimordial (Terran)
Challenge5 (XP 1,800; PB +3)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.